Open position

Senior Software Engineer (UI/UX)

Hybrid San Jose, CA Senior Full-time $200,000 – $250,000

We are seeking a Senior Software Engineer to build the operator-facing surfaces of AMP: the workflow builder, the map and workcell editor, dashboards, and the scheduling and trigger interfaces. The users of AMP are plant engineers, not roboticists.

The workflow builder is a visual authoring tool over a live execution engine, and the map editor is a spatial editing surface over SLAM data. Both let a customer configure a site without writing code.

You will report to the UI/UX lead and own specific surfaces end to end, from interaction detail through to shipped, tested code.

What you’ll do

  • Own specific AMP surfaces end to end, such as the map and workcell annotation editor or the workflow builder.
  • Build spatial editing interactions over live map data: annotation CRUD, preferred paths, station and charge dock placement, and safety field editing.
  • Build real-time views of robot state and workflow execution against streaming telemetry.
  • Build and maintain shared components, hooks, and list systems that other surfaces reuse.
  • Work with the UI/UX lead and product to turn interaction concepts into shipped, tested interfaces.
  • Profile and fix rendering performance in views that carry large data sets.
  • Write component and interaction tests for the surfaces you own.
  • Pick up UI work currently handled by external contractors and bring it in house.
  • Instrument the interface so usability problems appear in data.

Job requirements

Experience

  • 5 to 8 or more years of professional frontend or full-stack engineering experience building complex, stateful web applications.
  • Experience building a visual editor, canvas-based tool, diagramming interface, or comparable direct-manipulation interface.
  • Experience with real-time data in the browser: streaming updates, subscriptions, and reconnection handling.

Education

  • Bachelor's degree or higher in Computer Science, Human Computer Interaction, Design, or a closely related field.
  • Equivalent industry experience with a portfolio of complex production interfaces may be considered.

Core technical background

  • Strong TypeScript and React, including performance profiling and render optimization for large views.
  • Experience with canvas or WebGL rendering, or with a library such as Three.js, deck.gl, or Konva.
  • Solid command of state management patterns for applications with live server state.
  • Experience consuming REST and streaming APIs, and flagging API shapes that make the interface worse.
  • Working knowledge of accessibility and keyboard-driven workflows for operator tools.
  • Experience with frontend testing: component tests, interaction tests, and visual regression.

Systems mindset

  • Ability to reason about what the interface should do when the backend is slow, stale, or partially unavailable.
  • Comfortable working from an interaction concept and filling in the detail.
  • Comfortable in an industrial domain where the user is under time pressure.

Collaboration

  • Clear communicator who can work effectively with remote teams across multiple time zones.
  • Comfortable working alongside external contributors on shared surfaces.

Nice to have

  • Experience visualizing robot state, maps, point clouds, or occupancy grids in the browser.
  • Experience with 3D scene interaction and camera control.
  • Familiarity with ROS 2, Foxglove, RViz, or comparable robotics tooling.
  • Experience building tools for industrial or field operators.
  • Prior open-source contributions to frontend or robotics visualization tooling.